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Necdet Yavaş

Engines

Tools

Programming

Web

Platforms

Stressed Out

VR & Desktop

Forward Rendering / Unreal Engine 5

Developed for VR, added desktop mode later

Full body presence! Not just floating hands. Better immersion

Utilized Forward Rendering for better performance

Designed PBR materials

Created optimized shaders for the most performance

All coding/scripting done with Blueprints

Created and edited 3D models, UVs and textures

Optimized 3D models, UVs and textures for better performance

Created post process shaders for more realistic look

Lighting and color grading for warm and vibrant look

Utilized different asset packs and tweaked them for a coherent look

Artstation

Tutorials

Introduction to Game Optimization

Distance Culling1:04
Drawcalls0:33
Frustum Culling0:51
Level of Detail (LOD)1:30
Mipmaps0:50
Occlusion Culling0:35